1.6.1.3.2.25.
Texture label
As of V12 there is
a new feature to place pictures (e.g. a display or a label/logo) on faces of
parts.
The labels are
specified analogously to materials.
Texture labels
are not transferred to CAD systems.
Specify the
desired Texture label in
PARTproject under
Maintain render materials.
Open the
dialog via click on the search button ....
-> The
dialog box Render materials
is opened.
Click on
Edit.
-> The
dialog box Edit material for 3D preview is opened.
Under
Color texture, select the path to the
picture which shall be used as label and activate the checkbox Textur Label.
(License and
source need to be filled as well in order for the dialog to be closed,
what has nothing to do with the label in principle.)
Materials created
in this way are available for the assignment in PARTdesigner later.
Assigning labels to
faces Label on
planar face:
Select the
face.
Open the
context menu and click on the command Texture label.
Select a
coordinate system (similar to sketch on face).
-> The
docking window Texture is opened.
Determine
the label's Positioning,
Size and
Rotation. In the list field under
RenderMaterial, select the desired
label.
Confirm
with OK.
Update
the display index and open the part in PARTdataManager.
Label on
rounded face:
Placing on a
rounded face happens analogously.
Select
round face
Open
context menu
Select
"Texture label"
Dialog
will show up