As of V12 there is a new feature to place pictures (e.g. a display or a label/logo) on faces of parts.
The labels are specified analogously to materials.
Texture labels are not transferred to CAD systems.
Define the desired texture labels [Texture label] in PARTproject under Manage render materials [Maintain render materials].
Open the dialog by clicking on the browse button
Under Color texture, select the image path to the image that is to be used as the label and activate the Texture label checkbox.
(License and source need to be filled as well in order for the dialog to be closed, what has nothing to do with the label in principle.)
Materials created in this way are later available for assignment in the PARTdesigner later on.
Open the context menu and click on the Texture label command.
Select a coordinate system (similar to sketch on face).
Determine the positioning [Positioning], size and rotation [Rotation] of the label. Select the desired label in the list field under RenderMaterial.
Update the display index and open the component in PARTdataManager.